Falling in Sharn
d8Result
1You fall hundreds of feet before striking the ground at the base of the towers.
2You fall 3d6 × 10 feet before striking a bridge. A major bridge in an upper or a middle ward will have a feather fall enchantment; otherwise, it’s going to be a hard landing.
3You fall 2d4 × 10 feet and land in a passing skycoach, possibly injuring a passenger.
4You fall 4d4 × 5 feet and strike an outcropping, flagpole, or projecting statue. If you survive, you’re still precariously perched on the edge of a tower or bridge.
5You fall past a hippogriff—make a successful DC 15 Dexterity (Acrobatics) check to catch its leg!
6A gargoyle or giant owl catches you—then threatens to drop you if it doesn’t get a reward.
7You can fly! Actually, a nearby wizard or artificer casts feather fall to save you, but for a moment it felt like you can fly. And now the spellcaster wants payment.
8You strike a small air elemental that was drawn to the city. Doing this cushions your fall, but now you’re on top of an air elemental.