Justice as a concept
Laws don’t mean much if there’s no one willing to stand up for them. And out on the frontier, justice means different things to different people. The bandit queen Breggan Blackcrown is a wanted criminal, but when she comes riding into the town of Quickstone with her troop, Sheriff Constable may well decide to stay in his office for the night; he knows he doesn’t have the forces he’d need to arrest her, and innocents might get hurt if he starts a firefight. Besides, Breggan’s buying people drinks at The Crown and gambling away her ill-gotten gold. Where’s the harm? That is, until Breggan accuses the town healer of cheating at cards and threatens to kill him. 1
Brelish Law
- Towns are a Sheriff who is charged with maintaining the peace and upholding the Code of Galifar
- The effectiveness or honesty of the Sheriff is not in anyway guaranteed
- Some Sheriffs have Deputies, and always have the ability to rally a posse and deputize citizens
Sentinel Marshals and Tharashk Hunters
- The Sentinel Marshals of House Deneith operate as usual within the Frontier
- Not an unusual sight given the number of war criminals fleeing enforcement outside of the Five Nations
- Bounty hunters of House Tharashk are far more ruthless
Droaamite Justice
- The primary deterrent to crime is the understanding that any wrong will be avenged, whether by the victim, their kin, their friends, or a Fang of the Fury (a divinely inspired professional avenger)
- The Daughters of Sora Kell are currently working to reform justice in Droaam
- The “Voice of Sora Katra” are travelling justices who enforce state sectioned vengeance
Duels
- Technically illegal under Brelish law but this is widely ignored on The Western Frontier
- Widely accepted as long as they are seen as justified
- Evidence is often required to support this justification