Acquiring Raw Materials
In Quickstone Acquiring Materials to craft follows the below rules. As per the DMG rules, if materials aren’t available, you must wait at least 7 days before checking on the availability again.
Mundane Materials
Any item that requires less than 200gp per week of legal mundane material can be easily acquired within Quickstone. Material above that value will need to be ordered in by the Tuuva Mercantile. Price and timings for this depends on the amount, value and nature of the order.
Illegal items (poison, unmarked explosives etc) can be acquired through the Pennyroyals, Price and timings for this depends on the amount, value and nature of the order.
Magic Materials
Common & Uncommon
The table below offers a guideline for how likely it is to obtain materials at these rarities when crafting an item. These probabilities may occasionally shift for narrative or balance reasons. To allow for this all rolls to acquire materials are made by the DM.
| Material | Chance to aquire |
|---|---|
| Common Magical Material | 25% (as per PHB) |
| Uncommon Magical Material | 10% |
Part Payment
If you find the magical materials to make an item, most merchants will allow you to part purchase those materials down to a minimum of 50%. This means you can purchase half the material and complete half of the crafting before returning to purchase more.
There are no guarantees with this kind of agreement. Having a good relationship, making regular payments and generally making sure that continuing it is the fastest way to profit is advisable.
Rare and above
The Pennyroyals & Tuuva Clan will accept commission for acquiring the materials for magic items of Rare or above Rarity. This commission will take both time and money. The amount of both is variable on the Rarity of the item, nature of the material, and your standing with the faction acquiring it.
Both organisations emphasis that your paying for an attempt to acquire the item not a guarantee.
Crafting Nonmagical Items
PHB’24 p233 To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or sell it at its normal price.
Tools
This chapter’s “Tools” section lists which tools are required to make certain items. The DM assigns required tools for items not listed there.
You must use the required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it.
Raw Materials
To make an item, you need raw materials worth half its purchase cost (round down). For example, you need 750 GP of raw materials to make Plate Armor, which sells for 1,500 GP. The DM determines whether appropriate raw materials are available.
Time
To determine how many days (working 8 hours a day) it takes to make an item, divide its purchase cost in GP by 10 (round a fraction up to a day). For example, you need 5 days to make a Heavy Crossbow, which sells for 50 GP.
If an item requires multiple days, the days needn’t be consecutive.
Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants.
Brewing Potions of Healing
PHB’24 p233 A character who has proficiency with the Herbalism Kit can create a Potion of Healing. Doing so requires using that kit and 25 GP of raw material over the course of 1 day (8 hours of work).
Scribing Spell Scrolls
PHB’24 p233 A spellcaster can transfer a spell to a scroll and create a Spell Scroll, using the rules below.
Time and Cost
Scribing a scroll takes an amount of time and money based on the level of the spell, as shown in the Spell Scroll Costs table. For each day of inscription, you must work for 8 hours. If a scroll requires multiple days, those days needn’t be consecutive.
Prerequisites for the Scribe
To scribe a scroll, you must have proficiency in the Arcana skill or with Calligrapher’s Supplies and have the spell prepared on each day of the inscription. You must also have at hand any Material components required by the spell; if the spell consumes its Material components, they are consumed only when you complete the scroll. The scroll’s spell uses your spell save DC and spell attack bonus.
Cantrips
If the scribed spell is a cantrip, the version on the scroll works as if the caster were your level.
| Spell Level | Time | Cost |
|---|---|---|
| Cantrip | 1 day | 15 GP |
| 1 | 1 day | 25 GP |
| 2 | 3 days | 100 GP |
| 3 | 5 days | 150 GP |
| 4 | 10 days | 1,000 GP |
| 5 | 25 days | 1,500 GP |
| 6 | 40 days | 10,000 GP |
| 7 | 50 days | 12,500 GP |
| 8 | 60 days | 15,000 GP |
| 9 | 120 days | 50,000 GP |
Crafting Magic items
DMG’24 p220
Arcana Proficiency
To craft a magic item, you and any assistants must have proficiency in the Arcana skill.
Tools
The Magic Item Tools table lists which tool is required to make a magic item of each category. You must use the required tool to make an item and have proficiency with that tool. Any assistants must also have proficiency with it. For more information on the tools, see the Player’s Handbook.
| Item Category | Required Tool |
|---|---|
| Armor | Leatherworker’s Tools, Smith’s Tools, or Weaver’s Tools depending on the kind of armor as noted in the tools’ descriptions |
| Potion | Alchemist’s Supplies or Herbalism Kit |
| Ring | Jeweler’s Tools |
| Rod | Woodcarver’s Tools |
| Scroll | Calligrapher’s Supplies |
| Staff | Woodcarver’s Tools |
| Wand | Woodcarver’s Tools |
| Weapon | Leatherworker’s Tools, Smith’s Tools, or Woodcarver’s Tools depending on the kind of weapon as noted in the tools’ descriptions |
| Wondrous Item | Tinker’s Tools or the tool required to make the nonmagical item on which the magic item is based |
Spells
If a magic item allows its user to cast any spells from it, you must have all those spells prepared every day you spend crafting the item.
Time and Cost
Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table.
Work per Day. For each day of crafting, you must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive.
Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by the number of characters working on it. Normally, only one other character can assist you, but the DM might allow more assistants.
Raw Materials. The cost in the table represents the raw materials needed to make a magic item. The DM determines whether appropriate raw materials are available. In a city, there is a 75 percent chance that the materials are available, and in any other settlement, that chance is 25 percent. If materials aren’t available, you must wait at least 7 days before checking on the availability again.
If a magic item incorporates an item that has a purchase cost (such as a weapon or a suit of armor), you must also pay that entire cost or craft that item using the rules in the Player’s Handbook. For example, to make +1 Armor (Plate Armor), you must pay 3,500 GP or pay 2,000 GP and craft the armor.
| Item Rarity | Time* | Cost* |
|---|---|---|
| Common | 5 days | 50 GP |
| Uncommon | 10 days | 200 GP |
| Rare | 50 days | 2,000 GP |
| Very Rare | 125 days | 20,000 GP |
| Legendary | 250 days | 100,000 GP |
| *The time and cost are halved for a consumable item other than a Spell Scroll, whose crafting time and cost are given in the Player’s Handbook. |